Amazing take on a stale genre
I LOVE the controls. The mouse offscreen pause feature fits perfectly with the control scheme. Now that I've played this I can't believe I haven't seen these controls implemented before. It's just so natural.
Can't wait for a sequel, wherein you will undoubtedly add upgrading and such!
(I kinda want to use this type of targetting/control for the game I'm working on now)
Very good game.
Great creature evolution and skills
Cool character "classes"
Great gameplay and progression, though a little quick.
But you need to hide the damn mouse during the levels!
Hoping there's a sequel in the works!
cut back on your description, turns people off.
I'm no fan of inuyasha, but this isn't a bad start to an adventure type game. Keep working on it, it has potential. Keep scripting.
Thank you!~ :3
Im so glad someone would take the time to realize its about the script and not the graphics XD
A very fun game. I have spent some hours on it.
My only gripes; too easy to conquer once you're through the game with one character. One of the medals did not register, 4musketeer, even though I have epicheroes. And the last cave of trial is disproportionately hard to the rest of the game. I know it's supposed to be the greatest challenge and all... but that half invisible goblin is unstoppable. He gets bounced past your big guy and then it's game over because he's got a clear path to your castle which he can one-shot.
A very fun game though, I enjoyed it thoroughly.
Quite fun. If you can sneak zombies by they 1-hit kill bases!
I send a wave of tanks or rocketmen and then rush the zombies out. That's just for the one race though, I have yet to play to the end with the other two.
Maybe change the skin tone of the units to reflect the races. Minor detail though.
Or was it on purpose? The main character looks like old cartoon depictions of black people. And he's stealing!
The game itself is kinda boring. A lot of forced and unnecessary cake and stopwatch placement.
not too shabby
Just a few tips;
Add WASD controls.
Upgrade the graphics.
Maybe find a better music loop that plays back into itself so it doesn't sound like it's starting over every so often.
Other than that it's a pretty good first game.
Just getting used to acid! and i did'nt want to make the songs to long due to file size. Thanks for the review.
Level 13... Yeah. Stuck. Lame.
people really don't like penises... bastards voted my icons from 4.3 down to 2.8.
Yeah... the top spots seem to be pretty volatile. I think a bunch of people were voting their own to the top (having figured out that I don't really cookie, or preclude them from refreshing the screen and re-voting within any span of time). So yeah... a few of mine were even up there at some point, but got knocked back down over time. It's interesting to see what stays up there pretty high consistently though. Some of the more creative ones that aren't necessarily attempts at "real" level icons. Gives me a lot of ideas of what direction I would take to make more content if I ever end up making a version 3.
It's a bit tough your first launches to get anywhere, but after you get a few thousand it takes off and is way too easy. Not a bad game, if you could invert the difficulty it'd be amazing.
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